![](http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash3/601154_349650721769802_1136332102_a.jpg)
"Before the copyright issue is not mentioned and valued by several game developers, some of them (companies) chose several well-known canned musics to be materials of audio and clip enhancements when arranging musics or a simple clip to a game. However, there is still a great copyright issue on 'Canned Musics', if someone still uses them, they may not afford financial losses when they confronted lawsuits from original (music or audio) authors. As though, a specified department of music and audio production in a game company will be a key factor to show the value of 'original music' in a company (or its game).
"Music is undoubtedly a great element to effect on several factors including enterprise culture, design and image of a brand in a company or a game. For example, 'Miku Hatsune', an virtual idol from Japan, stands for not only a boom of subcultures but also productions and extensions on gaming, music, and performance art like cosplay and the other related events."
![](http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc7/421297_292992880768920_868683850_n.jpg)
"Miku Hatsune" made great impacts on several extensions from music and games to subcultures. (Archived photo from the "2012 Taiwan Miku Hatsune Utilization Anniversary Tournament".)