Showing posts with label GTI Asia Taipei Expo. Show all posts
Showing posts with label GTI Asia Taipei Expo. Show all posts

Monday, May 12, 2014

2014 GTI Asia Taipei Expo: New gaming to interact with Taiwan

Last week in Taipei, Taiwan, the 22nd 2014 GTI Asia Taipei Expo showcased some new arcade games in the Taipei World Trade Center. To attract the foreign buyers interacting with local-developed arcade machines, Haw Ji Corporation, organizer for the "GTI Asia" series show, initially set up the pavilion for the show theme named "Hello, Taiwan".


As of mobility became a major factor in the gaming industry, some companies chose to integrate gaming records with cloud services mainly by Android apps. "As populations of mobile users grew up progressively, Integrating gaming records to a mobile application is the great factor to benefit players querying and updating their own scores (performances) anytime and anywhere when connecting to Internet with mobile devices if the arcade machines have Internet connection ability," Mike Hsu, AVP of Feiloli Electronic Corporation, mentioned during the 2014 GTI.

Feiloli integrates their own scoring systems between mobile devices and arcade machines to attract players fetching gaming information via Internet with mobile devices.
Besides of service integration, some major companies also made stage events to attract buyers and visitors interacting with new released games.

TAITO's Groove Coaster debuted in 2014 GTI Asia Taipei Expo.
(Click for Testplay Video)
Shooting Sports by Zeroplus with multilingual support.
DANZBASE by IGS.
(Click for Testplay Video)
Racing games by Bandai Manco.

Friday, May 10, 2013

2013 GTI Asia Taipei Expo: Creative inventories for opportunities

GTI Asia Taipei Expo (GTI Taipei), a traditional arcade gaming industry trade expo in Taiwan, celebrates its 20th year today in Taipei World Trade Center. Although there aren't some famous companies and major events participated in, but some new local or foreign-agent games still showed strengths of creative inventories and ideas.

Namco Bandai: Tradition, Ancient, and Spirit.

This year of GTI Taipei, NBGI highlighted their arcade theme by retro of "Pac-Man" as a "Pac-Man Zone" including varied games for most of all ages.


In addition to the NBGI, they also showed their enterprise slogan "Empower, Gain Momentum, Accelerate Evolution" to encourage the public do anything with positive attitude.


Feiloli: Basketball Shooting in New Ideas?

As many people thought about basketball shooting machine as "simple, fast, and accuracy", but this may be varied as Feiloli announced "Dream Shooter Arena" with very EXCLUSIVE blocking hand function. It simulated a real basketball game as a defender's hand randomly blocking (or breaking) shooter's shooting tempo.

IGS Games: The Power of All-MIT content with cross-over integration

Not only famoused games including Muzibox, Percussion Master 3, and Speed Rider Series, IGS showcased a card game with an original comic from Taiwan named "Hero Robots" (in picture). According to the IGS, this work referred settings and designs from past original comic manuscripts and characters. It showcased the true power of the integration with digital content, comic and animation, and arcade gaming industries in Taiwan.


Music games in a Glance: Functionality and humanity for opportinity

Although a great variations on this GTI Taipei, some of participants still promoted great inventions in arcade music game. Besides of maimai, Muzibox, and Percussion Master 3, some new games are designed for varied ages to make suitable with proper ages.

Amazing Hammer, a puzzle game with varied gaming styles for children and parents from strategical game to rhythmic game.
"Cube Master", a multi-touch puzzle game with varied scene and BGM music effects.
Coming Up: Executives talks about the GTI Expo and Arcade Industry in Taiwan

Tuesday, May 15, 2012

2012 GTI Asia Taipei Expo: New music games, new bright impression

Last week in the Taipei World Trade Center, the 2012 GTI Asia Taipei Expo (GTI Taipei), the most famous arcade-oriented gaming trade show in Asia and Taiwan, showcased several new line-ups especially music games by several companies including Sega, Konami, IGS, and Injoy.

New line-ups in a glance: Gaming with just simple intuitions, complex gaming techniques may not required

After the golden past of Miku Hatsune, We Dancing Online, REFLEC BEAT last year, there is a great variation on arcade music games during the 2012 GTI Taipei. Besides of new events from IGS and Konami, "MaiMai" by Sega and "Love Touch" by Injoy (in picture) were respectively showcased to show visitors.

Some new line-ups are designed for light players who just likes to enjoy music or multimedia visual than pursuit advanced gaming techniques (e.g. "Love Touch" and "MuziBox"). But after somatosensory feature is considered by several developers, some games may need advanced gaming techniques if a player wants to be familiar with new gaming systems (e.g. "Sound Voltex Booth" and "Dance Evolution" by Konami and "MaiMai").

IGS vs Konami: Interactive event as the best practice for positive impressions of music games and arcade game industry in Taiwan

If a golden era is over, the best idea to maintain gaming popularity and showcase positive impression is to hold interactive events. In this alternative battle of the 2012 GTI Taipei, IGS and Konami respectively held key events when promoting their own new games.

Succeeded to We Dancing Online Arcade Edition (WeDo Arcade), IGS introduced their new product "MuziBox". To stabilize gaming popularity from WeDo Arcade, IGS and Saint-Fun jointly provided several memorial WeDo Arcade Tournament T-Shirts and IGS Super Collection Original Soundtrack during lucky draw events for players.

To last upsurges from recently-ended 2011 REFLEC BEAT Taiwan Grand Prix, Yoshitaka Nishimura (DJ YOSHITAKA), music composer and director of Konami BEMANI Series, was invited by Sume Corporation (agent of Konami in Taiwan) to interact with Bemani players. During the showdays, DJ YOSHITAKA demonstrated new games including "Sound Voltex Booth" and "Dance Evolution" to players and described variations and differences from past works.

Booth experience event by IGS and Saint-Fun (agent of IGS).
DJ YOSHITAKA (center) introduced "Sound Voltex Booth" and "Dance Evolution" to Bemani players.

Generally in new music games at the 2012 GTI Taipei, the first impression of music game has to be changed because of variations on functionality and different gaming-style orientations.

Friday, May 6, 2011

Commentary: Industry Forum of 2011 GTI Asia Taipei Expo


The first day of GTI Taipei 2011: Mainly circled around the whole industry in Official Forum.

As well as several industrial professionals said: "If non-gambling policy can be completely released and puzzle games including music games, sporting games, and kid & parental games, can be widely accepted by the public, the digital content and amusement industries will have a bright future."

Hope Taiwan's government can pay more attentions on this solution.

Photos from "New Concept, New Vision - Digital Content Industry Forum" by ExpoFrontier
http://on.fb.me/mqD814